Who Runs Bicolline? Meet the Staff Roles

While Bicolline might feel like a magical free-for-all, it's actually held together by an army of dedicated staff and volunteers who make sure the world keeps turning, the game keeps running, and the elves don't unionize (again).

Here are some of the most important roles you'll see behind the curtain:

🎲 DMs (Dungeon Masters)

These are the big brains of the game, the loremasters, decision-makers, and cosmic forces behind Bico's massive sandbox world.
There are six of them, and each one manages a specific "Sphère" (aka: a chunk of the game world's lore).
Here's the rundown:

  • Sphère ClandestineNellie Brière
    Everything shady, sneaky, and secretive. Spies, assassins, cults, shadow cabals, you name it.
  • Sphères Exploration, Maritime et PolitiqueVanessa Aubin
    If you're plotting, scheming, or holding court, she's the one keeping your political chaos on the rails.
  • Sphère CroyanceFrédéric Dalphond
    Faith, religion, and the divine forces of the world.
  • Sphère CommercialeDavid Huneault
    Trade, markets, economy, money laundering (probably not in-game, but you never know). He handles the Solars & Cards.
  • Sphères Magie et OcculteSimon Legault
    Magic? Portals? Wild adventures into the Fae Wilds!? Simon's got you.
  • Sphère ArtistiquePhilip Morgan
    The artistic and cultural side of the world.

Each DM is like a game dev crossed with a medieval god, overseeing quests, factions, and lore within their domain. They make the magic happen, and also make sure you're not just making things up. (Unless it's really good. Then they'll probably just nod.)

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